Date: 05.05.2018 14:45:51
Используя элемент Viewport3D. Почитайте здесь: https://docs.microsoft.com/en-us/dotnet/framework/wpf/graphics-multimedia/3-d-graphics-overview
Например, следующий код позволяет отобразить трехмерную фигуру и управлять положением камеры с помощью мыши (изменяет направление взгляда при движении мыши и приближает/отдаляет при нажатии кнопок мыши):
<Window x:Class="Wpf3d.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" WindowState="Maximized" MouseMove="Window_MouseMove" MouseDown="Window_MouseDown" MouseLeave="Window_MouseLeave"> <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" > <Viewport3D Name="myViewport" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <!-- Add a camera. --> <Viewport3D.Camera> <PerspectiveCamera FarPlaneDistance="20" LookDirection="0,0,1" UpDirection="0,1,0" NearPlaneDistance="1" Position="0,0,-6" FieldOfView="45" /> </Viewport3D.Camera> <!-- Add models. --> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup > <Model3DGroup.Children> <!-- Lights, MeshGeometry3D and DiffuseMaterial objects are added to the ModelVisual3D. --> <DirectionalLight Color="#FFFFFFFF" Direction="3,-4,5" /> <!-- Define a red cone. --> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0.293893 -0.5 0.404509 0.475528 -0.5 0.154509 0 0.5 0 0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 0.154509 0.475528 -0.5 -0.154509 0 0.5 0 0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 -0.154509 0.293893 -0.5 -0.404509 0 0.5 0 0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 0.293893 -0.5 -0.404509 0 -0.5 -0.5 0 0.5 0 0 -0.5 -0.5 0 0.5 0 0 0.5 0 0 -0.5 -0.5 -0.293893 -0.5 -0.404509 0 0.5 0 -0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 -0.293893 -0.5 -0.404509 -0.475528 -0.5 -0.154509 0 0.5 0 -0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 -0.154509 -0.475528 -0.5 0.154509 0 0.5 0 -0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 0.154509 -0.293892 -0.5 0.404509 0 0.5 0 -0.293892 -0.5 0.404509 0 0.5 0 0 0.5 0 -0.293892 -0.5 0.404509 0 -0.5 0.5 0 0.5 0 0 -0.5 0.5 0 0.5 0 0 0.5 0 0 -0.5 0.5 0.293893 -0.5 0.404509 0 0.5 0 0.293893 -0.5 0.404509 0 0.5 0 0 0.5 0 " Normals="0.7236065,0.4472139,0.5257313 0.2763934,0.4472138,0.8506507 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 -0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.5308242,0.4294462,0.7306172 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.7236065,0.4472139,0.5257313 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.858892,0.429446,0.279071 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.8944269,0.4472139,0 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.858892,0.429446,-0.279071 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.7236065,0.4472139,-0.5257313 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.5308242,0.4294462,-0.7306172 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.2763934,0.4472138,-0.8506507 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.5308249,0.4294459,-0.7306169 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.7236068,0.4472141,-0.5257306 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8588922,0.4294461,-0.27907 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8944269,0.4472139,0 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.858892,0.429446,0.279071 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.7236065,0.4472139,0.5257313 0.858892,0.429446,0.279071 0.7236065,0.4472139,0.5257313 0.5308242,0.4294462,0.7306172 0.858892,0.429446,0.279071 " TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 " /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <SolidColorBrush Color="Red" Opacity="1.0"/> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup.Children> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> </Grid> </Window>
Код c#:
using System; using System.Collections.Generic; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace Wpf3d { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); cam = myViewport.Camera as PerspectiveCamera; } Point pos;//предыдущее положение мыши bool HasPos = false; PerspectiveCamera cam; private void Window_MouseMove(object sender, MouseEventArgs e) { Point pos2 = e.GetPosition(myViewport);//получаем положение мыши if (!HasPos) { pos = pos2;//если нет предыдущего положения, сохраним его и выйдем HasPos = true; return; } //найдем разницу между текущим и предыдущим положением double dx = pos2.X - pos.X; double dy = pos2.Y - pos.Y; pos = pos2; //сменим направление камеры var direct = cam.LookDirection; direct.X += 0.001 * dx; direct.Y += 0.001 * dy; if (direct.X > 0.4) direct.X = 0.4; if (direct.X < -0.4) direct.X = -0.4; if (direct.Y > 0.4) direct.Y = 0.4; if (direct.Y < -0.4) direct.Y = -0.4; cam.LookDirection = direct; } private void Window_MouseDown(object sender, MouseButtonEventArgs e) { //приближение/отдаление камеры при щелчке мыши var p = cam.Position; if (e.ChangedButton == MouseButton.Left) p.Z += 0.2; else p.Z -= 0.2; cam.Position = p; } private void Window_MouseLeave(object sender, MouseEventArgs e) { //сброс положения мыши при покидании окна this.HasPos = false; var direct = cam.LookDirection; direct.X = 0; direct.Y = 0; cam.LookDirection = direct; } } }
Автор: VadimTagil